Friday, January 06, 2012

Fight On #1 Cover to Cover - Part 9

Setting up your Sandbox
by Calithena

The next article discusses one of the most important parts of setting up your game - how to start a world. Often you draw a good map - now what? Calithena offers advice on locality and starting small, how to block out areas of adventure, when to expand them, and the process of creating hooks and feeding the information to the players. He then gives examples.

The article itself is two pages of text, and a one-page sub-continent black-and-white hex map. Calithena puts his theories into examples that are easy for a prospective DM to follow. I liked it so much I yoinked the map for may Mazes & Minotaurs sandbox, adding color and creating a players map version.

This would have made an outstanding blog post, but I am happy to have it in magazine form where it is easy to keep referring back to it.

1 comment:

anarchist said...

Hi,

Apologies for the off-topic comment, but I couldn't find a contact email for you.

I've recently put out an ebook of my writing, called The New Death and others. It's mostly short stories, with some obvious gamer-interest material. For example I have a story inspired by OD&D elves, as well as poems which retell Robert E Howard's King Kull story The Mirrors of Tuzun Thune and HP Lovecraft's Under the Pyramids.

I was wondering if you'd be interested in doing a review on your blog (either a normal book review, or a review of its suitability as gaming inspiration).

If so, please let me know your email, and what file format is easiest for you, and I'll send you a free copy. You can email me (news@apolitical.info) or reply to this thread.

You can download a sample from Smashwords:

http://www.smashwords.com/books/view/92126

I'll also link to your review from my blog.

Yours,
James.