Magic Items Sidebar
by Kesher and Calithena
The next article in the magazine is a pair of magic items, set in a text box to finish off the final page of the Flexible Sorcery article. I like this idea, as it avoids having to start a new article halfway down the page - I like it when new articles start at the top of their own page.
The first magic item is The Ring of Twelve. This ring is adorned with moonstones that can be used to create a clone of the wearer. The clone will perform a task for the wearer to the best of their ability, but the kicker is what happens after. There is a random reaction table to determine how the clone reacts to his original, which can range from murderous hate to devoted admiration. This is a great magic item, as its power is scalable; it can be given to a first level character or a tenth level character. In addition, it has possible drawbacks so that the player can decide how to manage his own risk. The referee will have to be up to the task of refereeing a bunch of clones, but there should be no end of plot points created. This is an item that may show up in one of my campaigns.
The second item is The Idol of Irizandhe. This small jade sculpture is an insidious item that will slowly cast a curse on its owner, although a lucky person may be able to sell it for a sizable sum of gold before succumbing to its curse. You'll have to buy the magazine to find out its powers (I won't spill the beans here), but this is again an excellent item that will find its way into my campaigns. I like cursed items that don't automatically zap you, but give you fair warning.
These two items belong to the philosophy of making magic item unique, instead of just the ubiquitous +1 sword or wand of fireballs. In my experience, most players love unique items, and it is only the sheer number of arduous tasks that get heaped on the GM that lead to him handing out the mundane variety instead of dreaming up new, creative, distinctive items. So here you have two of them that have been imagined for you - good stuff!
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